I've started this project after randomly scrolling on Instagram and hearing about the project Sorunne from Guille Rancel and Diego G. Reinfeld. Check it out it looks amazing! I just loved the design of this knight that they created and decided to make it in 3D.
The usual suspects have been used for this project: Zbrush for figuring out the transition from 2D to 3D, and final sculpt. I made the grass with fibermesh, scattered some rocks with nanomesh, and sculpted some cubes as pavement with dynamesh.
Textures made with Substance Painter, rendered with Maya/Arnold, and comped in Photoshop.
You can find more wip pictures about this project on my instagram account: https://www.instagram.com/greg_coelho/
Hope you like it and thanks for watching ^^